KID GLOVES Typed in by PARASITE of LSD. Lucky day or what, the local computer shop was giving away some Kid Gloves posters, and printed on the back of them, the complete instructions, Thanx VULCAN. HERO WANTED - APPLY WITHIN You must help Kid get back to his own time and the safety of his uncles house. On the way home you will travel through many eras in time and journey to great places. But there will also be obstacles blocking your path. As you start the game, if you look around the screen you will see the number of lives Kid has left, in the top-left of the screen. To the top-right you will see the number of the screen you are on. At the bottom, from left to right are: keys, magic spells, extra life tokens, your score, cash and smart bombs. A full description of those later. Various creatures roam around each screen but the most of these can usually be destroyed with whatever weapon you are carrying at the time. Differant creatures require differant amounts of hits to kill, and some are immune to your weapons. The only way to know when you are hurting a creature is when you hit it. It will emit a quick white flash if it's being harmed. When the creature has been hit enough it will die. Along the way there are various obstacles which need to be overcome. Some may be jumped over or walked around, but others need to be dealt with in special ways. Some of the obstacles that appear to be solid and blocking your path may be opened with keys. If you can remove the obstacle, then it will dissapear when you touch it if you are carrying a key. This will use the key up and you should be careful not to use every key, as not every obstacle needs to be removed. Orange blocks fall down when touched. There are a couple of these in screen two, as well as throughout the rest of the game, and should usually be used to help you reach the platforms which are just too high. Be carefut though - you'll lose a life if a block falls on your head. Some ledges dissapear when you touch them, thus causing anything that was resting on them to fall down. Again beware that nothing falls on your head. There are also some special blocks, doors and chains which just dissapear after you have been on-screen for 10-15 seconds, thus enabling you to continue. You will have to survive the assaults of creatures in the vicinity whilst you are awaiting the obstructions to clear. Sometimes there may be too many creatures in your way, in this case it is best to use a smart bomb (if you have one), but smart bombs will only kill creatures you can kill with ordinary weapons. Ice creams and fruit can be collected on most screens for bonus points. Also cash bags and dollar signd can be collected, and spent in the shops, So long as you can find one. In the shop you can purchase spells, keys, exter lives, smart bombs, and weapons with the cash collected. Finally it is possible to buy or collect extra life tokens. For every four of these you get, you will get an extra life. Every time you enter a screen, your position will be stored along with the amount of keys, spells, cash, and smart bombs that you are holding. If you die on that screen, you will be returned to the position where you entered the screen and you will lose a life. Every time you leave a screen, any creatures killed on that screen will remain perminantly dead throughout the rest of the game. THE CONTROLS. JOYSTICK: Left Left Right Right Up Jump or climb ladder Down Climb down ladder Fire Fire your weapon KEYBOARD: Space Smart bomb Return Cast spell Backspace Go back in time! - This lets kid go back To where he was three screens ago - just in Case you forgot to collect a key etc. F1 Pause/unpause WEAPONS (BOUGHT IN THE SHOP) DEATHCOIN: You start the game with this wwapon, you can fire up to two at any one time and they will bounce around the screen for a short amount of time or until they hit something. They aren't very strong, but will knock out most small creatures with a single blow. FLAMES: These fire in a straight line, slightly stronget than a deathcoin. DEATHSTAR: Just like the Deathcoin, you can bounce up to two Deathstars around the screen, but are a lot more powerful. MEGALASER: This fires a long straight line and cuts through most creatures in one shot. SPELLS (BOUGHT IN THE SHOP) Before you cast a spell, you don't know which one is going to be cast. There are six differant ones, and as it is cast the spell name appears on the screen, the game pauses, and anything the spell is going to effected on the screen will flash for a few seconds. Sometimes there is nothing on the screen for the spell to effect, in which case nothing will happen. SESAME: Any locked obstacles will be tirned into oranges, this is useful if you run out of keys. SAFETY: Anything on the floor which is normally hazardous to stand on (eg. fire) will stop animating and become harmeless to walk over. TIMBER: Certain moving obstacles on th screen will fall on the floor. Most of the time this helps get the obstacle out of the way, but sometimes it can trap you, if this happens press the back in time button. YUM YUM: Anything on the screen that flashes will turn into oranges. SLOW MOTION: Any moving object that flashes on the screen will move in slow motion for a few seconds. No other spells can be cast until this spell has run out. FREEZE: Any moving object that flashes on the screen will freeze for a few seconds. No other spells can be cast until this spell has run out.